Where is the AI Research Center plan?
TBA. Treat it as a physical document — either inside the lab or as a heist-plan that unlocks the job. No invented room name until a dated HUD still.
Crime Simulator AI Research Center: plan location TBA, robots, electronics kit. Skip the first quota. CookieDev Steam, not Roblox. Verified October 2026.
Plan location and robot security.
~7 min read
The Crime Simulator AI Research Center is a high-security job on Steam Crime Simulator by CookieDev (App 2737070). Google autocomplete names it directly, including the tail AI Research Center plan location. The site brand is Criminal Simulator. This is not Roblox Criminal Simulator and it is not a first $500 house. Verified October 29, 2026 · Steam.
Expect robots, electronics, cameras, and dense loot. The plan document is a physical object (or a heist-unlock paper) — room name TBA until a dated HUD still. Do not invent a closet.
| Fact | Detail |
|---|---|
| Platform | Steam (Windows) · Xbox listing |
| Job type | High-security research facility |
| Search intent | crime simulator ai research center · plan location |
| Plan / blueprint | TBA — physical document; no invented room |
| Robots | Hostile security; hack-to-disable Unverified |
| Recommended kit | Advanced Electronics, remote hack, scanner |
| Mode | After Normal/Pro comfort; skip first $500 quota |
| Last checked | October 29, 2026 |
After you can extract from a small house without panic, and after an electronics leaflet is spent. The beginner guide tells you not to queue this as map one for a reason: keypads, cameras, and robots assume kit you do not have on night one.

| You are here | Queue AI Research? | Do this instead |
|---|---|---|
| First $500 quota, Casual | No | Small residential house |
| Standard Normal, lockpick only | No | Spend Electronics leaflet |
| Scanner + remote hack unlocked | Yes, on Normal/Pro | Scout cameras first |
| Hardcore Master, first try | No | Learn the layout on Standard |
| Co-op of four, no electronics | No | Split a suburb, not a lab |
Base Crime Simulator lists several area types; community HUDs also name Rural St. and River St. The Crime Simulator AI Research Center sits with those as a selectable job, not as “the whole map.” If the truck computer does not show it, you are missing an unlock or a plan item — next section — not a bug in this wiki.
Casual delays cops. Master arms NPCs and speeds response in exchange for better loot odds. You do not need Master loot to learn the hallway. Solo or online co-op up to 4. Extra players empty labs faster and also trip more robots. Live on Steam · Ashen Creek DLC (August 11, 2026).
Timing chosen, the search query that actually hits this URL is the plan.
Treat AI Research Center plan location as a physical document, not a pause-menu map pin. Two community readings exist: (1) a paper inside the facility that the job asks you to grab, and (2) a heist-plan elsewhere that unlocks the research job (same pattern as other named heists). Both room names are TBA until a dated HUD still.

| Reading | What to do | Status |
|---|---|---|
| Plan inside the lab | Search desks, offices, marked loot with a scanner | Room TBA |
| Plan that unlocks the job | Check other maps and the truck computer for a heist-plan item | Spawn TBA |
| Pause-menu “plan” | Does not replace the object | Do not wait on a fantasy UI |
| Fan closet name | Ignore until it matches your HUD | Unverified |
A guessed “third-floor server closet” that is wrong wastes a cop timer. Perception highlights and scanner pings beat a wiki rumor. If your build does not show the item, say so in Discord with a screenshot date — this page will stay TBA rather than lie.
Community clips bundle “find AI Research / train heist plans” as world loot. That supports reading (2): some jobs stay locked until you pick up a plan. Exact furniture the paper sits in is still TBA. Check the truck list after every sold haul.
The plan does not matter if a robot ends the run.
Matched by build plan, shared topics, and guide progression — not random related links.
Players ask this constantly. Honest answer: Unverified as a one-button disable. Bring Advanced Electronics and a remote hack because the building is an electronics job. Do not walk in expecting a single prompt that turns every unit friendly.

| Approach | Use when | Risk |
|---|---|---|
| Avoid / route around | You can see the patrol and still reach loot | Lowest — default |
| Remote hack on a device | A camera, keypad, or named hackable is in range | Does not prove robots are in that list |
| Quiet KO tools | A human NPC, not a metal unit | Wrong tool on a robot |
| Baseball bat | Already spotted, door is the truck | Noise + cops; worst lab plan |
| Invisibility world reward | Chase already started, truck is close | Cooldown; not a robot skip |
Robots are the reason this page exists next to tools. They are not a vendor. Do not stand in front of one to “see what happens” on Hardcore. If a patch later adds a confirmed hack, the HUD will show a prompt — then we drop Unverified.
One player watches the unit, one loots, one hauls. Calling “robot hallway” is more useful than calling a fake plan closet. A zip tie does nothing on metal.
Kit is how you make the Unverified problem smaller.
Match electronics, not melee. Recap loadout for the Crime Simulator AI Research Center: lockpicks or bobby pins for leftover mechanical doors, Advanced Electronics spent, remote hack, scanner, optional drone if you already own it. Leave the bat in the truck until a chase is real.
| Item / skill | Why it is on this job | Skip if |
|---|---|---|
| Electronics leaflet ranks | Keypads and devices | You still cannot spend the leaflet |
| Remote hack | Cameras / panels at range | The shop row is still locked |
| Scanner | Dense electronics loot, possible plan ping | First $500 house — you should not be here |
| Lockpick / bobby pin | Mixed lock types | Never — bring them anyway |
| Drone | Scout a hallway without a body | You have not unlocked it |
| Zip ties | Human NPCs only | You expect only robots |
| Baseball bat | Panic slot | It is your only plan |
| Invisibility | Extract after a mistake | You think it disables robots |
Electronics first. Perception next so NPC and camera timing show on the HUD. Backpacker / Strongman if the lab fills the bag with dense loot. Reader only if duplicate leaflets are a problem. Full spend order: skills.
The same quota rule as suburbs: a half bag you sell beats a truck the police take. Research loot is dense; you do not need every server rack. Leave when the HUD is covered or when robots collapse the route.
If the night still dumps, it is usually a mistake below, not a missing secret room.
These are Standard wipes and wasted three-day bills, not skill essays.
| Mistake | Fix |
|---|---|
| First map of a new save | Small house — beginner guide |
| No electronics leaflet | Truck computer + skills |
| Inventing a plan closet | Scanner + HUD; room stays TBA here |
| Assuming robots hack in one click | Unverified. Route around; bring remote hack anyway |
| Bat as plan A | Quiet kit; bat is the panic slot |
| Zip-tying a robot | Ties are for bodies, not metal |
| Staying for one more rack after cops | Extract when the truck covers quota |
| Hardcore Master as a layout lesson | Standard until you have left once clean |
| Roblox scripts / codes | Wrong game. No codes tab on Steam |
| Confusing this with Ashen Creek jewelry | Different job — Ashen Creek is DLC streets |
Spend electronics, treat the plan as TBA paper, bag scanner loot, leave before robots own the hall. That is the Crime Simulator AI Research Center loop.
Finish the leaflet spend on skills, then lock the kit on tools. DLC streets, jewelry, and pressure floors: Ashen Creek. Quota and Hardcore: game modes. First-hour reminder if you queued this too early: beginner guide.
TBA. Treat it as a physical document — either inside the lab or as a heist-plan that unlocks the job. No invented room name until a dated HUD still.
Unverified as a full disable. Bring Advanced Electronics and a remote hack. Do not assume one prompt turns them off.
No. Skip it on the first $500 quota. Clear a small house, spend an electronics leaflet, then queue the lab.
Electronics ranks, remote hack, scanner, lockpicks. Bat is insurance. Zip ties are for human NPCs.
No. AI Research Center is a base high-security job. Ashen Creek (App 4794830) is the August 2026 neighborhood DLC.
No. Steam Crime Simulator by CookieDev. No scripts.
October 29, 2026
Matched by build plan, shared topics, and guide progression — not random related links.