Is Criminal Simulator on Roblox?
No. This wiki is Steam Crime Simulator by CookieDev (App 2737070). Roblox Criminal Simulator by Pigged Out Studios is a different game. There are no scripts here.
This Crime Simulator beginner guide is for Steam Crime Simulator by CookieDev (App 2737070), published by Ultimate Games S.A. · PlayWay S.A.. The site brand is Criminal Simulator. It is not Roblox Criminal Simulator, not a script list, and not a Thief Simulator clone. Verified October 29, 2026 · Steam.
You leave jail with a debt. A Crime Simulator run is a fast quota loop: pick a job, break in, steal what pays, reach the truck before cops lock the area, sell, then spend on hideout pieces that survive a wipe. Official Discord: discord.gg/t6EEW2FkMp.
| Fact | Detail |
|---|---|
| Platform | Steam (Windows) · Xbox listing |
| Genre | Action · Indie · Simulation · Roguelite heist |
| Mode | Solo or online co-op up to 4 |
| Price | Paid on Steam (check live store price) |
| First quota (community recap) | $500 every 3 in-game days — confirm the HUD |
| Death (Standard) | Lose equipped tools + truck loot; keep hideout, level, skills, stored cash |
| Start kit | Lockpick or crowbar; skip the AI Research Center |
| Disambiguation | Steam Crime Simulator · not Roblox |
Open Standard. It is the roguelite the store page describes, and it is the only mode this Crime Simulator beginner guide assumes for hour one of Criminal Simulator. Hardcore locks difficulty to Master and can wipe level and money on a failed quota. Completionist and Endless change the clock and loot reset — learn them after you have paid a quota without panic.
| Mode | Use it when | Skip it when |
|---|---|---|
| Standard | Learning jobs, hideout, skills | Never — this is the default first run |
| Hardcore | You already clear Master quotas | First night; a fail can reset growth |
| Completionist | You want every house and loot set | You still miss extract timing |
| Endless | Farming after world rewards unlock | You have not seen a Standard death yet |
Difficulty sits on top of the mode. Casual lowers NPC sight and hearing and delays police. Normal is the balanced teacher. Pro and Master add armed NPCs and faster cops in exchange for better loot odds. You do not need Master loot to make $500.
Community recaps put quota 1 at $500 every three in-game days. Later Standard bills climb; treat any later dollar target that is not on your HUD as Unverified. Fail the bill in Standard and the run content resets while hideout upgrades usually stay.
Mode chosen, the next Criminal Simulator decision is which door you actually open.
Pick a small residential house. Do not queue the AI Research Center, a jewelry store, or Ashen Creek as your first address. Those maps assume electronics leaflets, scanners, or DLC traps you do not have yet.

Community recaps name a HUD-labeled starter house with a side ramp and a back door you can use without a lockpick. Drawer density is the point: cash and small valuables respawn in drawers more often than the big furniture does. High-value vaults on day one are a bonus, not the plan. If the HUD house is busy, any small detached home beats a keypad lab.
A bat clears a panicked doorway and can save a truck of loot, but it also starts a chase. Early Crime Simulator jobs pay more for silence: lockpick, glass, sleeping gas later, zip ties on a body that is already down. Bring a cheap melee as insurance, then try not to use it. This Crime Simulator beginner guide treats noise as a spend, not a personality.
The truck computer also lists jobs and item requests. Requests pay extra if you already hold the object. If quota is tight, sell junk immediately instead of waiting for a perfect request. The first $500 does not require a named assignment.
Getting in is easy. Leaving with the bag is the skill this Crime Simulator beginner guide is actually teaching.
Extract when the truck already covers the remaining quota, or when cameras and NPCs have started a chase. The in-game clock can run until early morning; that is not a reason to stay. A recap line worth keeping: a truck sitting on ~$9k while you only needed ~$2k for the day is a gift you can cash, not a challenge to fill every slot.

| Signal | Action |
|---|---|
| Quota HUD already covered | Walk to the truck and sell |
| Camera cone you have not marked | Look at it once, then route around it |
| NPC hour change (xx:00) | Wait 5–10 minutes past the hour before a window entry |
| Cops on the street | Break line of sight; they lose you around one corner on low difficulty |
| Bag full of low-value bulk | Drop weight, keep dense loot, leave |
| Zip-tied body in a doorway | Do not block your own exit; use unstuck if you clip |
On Casual and Normal in Crime Simulator, losing line of sight often ends a chase. A taser can make you drop a melee weapon; that is annoying, not a wipe, if the truck is already loaded. Do not turn around to “finish” a cop when the quota is paid.
NPCs tend to change rooms on the hour. Jumping a window at 11:55 is how you land in someone’s path. Perception skills later show the next action on the HUD; until then, the clock in the corner is enough.
Extract timing only matters if you know what a death actually costs.
Matched by build plan, shared topics, and guide progression — not random related links.
Dying to a guard or to police in Standard drops what you are holding and what is still sitting unsold in the truck. It does not delete the hideout you already paid for, your level, unlocked Crime Simulator skills, or cash you stored. That split is why this Crime Simulator beginner guide tells you to buy furniture before fancy tools.
| Gone on death (Standard) | Kept on death (Standard) |
|---|---|
| Equipped tools (lockpicks, bat, scanner…) | Hideout furniture already placed |
| Loot still in the truck | Player level and skill points spent |
| Run-only shop toys you have not stored | Unlocked skills (leaflet already used) |
| Some consumable / card effects (mode-dependent) | Stored money |
Miss the three-day bill and Standard resets run content. Houses can restock because the run ended. Hardcore is harsher: a failed quota can clear level and money. Do not test Hardcore to “learn faster.”
Some recaps show a respawn cash stipend. Treat that as an exploit-shaped quirk, not a strategy. The intended Crime Simulator loop is loot → sell → furniture. If you die, you should still have the bed you bought — that is the lesson, not a reason to throw runs on purpose.
Once you know what survives, spending the first $500 is obvious.
Hideout furniture is the only shop row that reliably outlives a Standard death. Beds are the boring first purchase: stamina for longer crouch routes, and you can place more than one. Training pieces and a voucher machine come later. Tools and Golden Cards help the current run; they are a poor first wallet dump.
| Buy | Why | When |
|---|---|---|
| Bed(s) | Stamina that stays after a wipe | First cash after quota 1 |
| Inventory furniture (bench / storage recap) | Extra carry that is not a skill slot | Once beds are down |
| Lockpick / bobby pin restock | Next door type you actually saw | Every run, as needed |
| Scanner | Stops filling the bag with junk | When houses get dense |
| Golden Cards | Run modifiers, not hideout | After you have spare cards and a stable quota |
| AI Research / DLC tools | Keypads, pressure floors, cars | After electronics leaflets |
Leveling grants a point. The point does nothing until you also hold the matching Skill Leaflet. Open the computer in the truck to see the tree. Full spend order lives on Crime Simulator skills.
Invisibility and similar panic tools are world-reward recaps, not day-one kit. Recaps describe a short timed window and a long cooldown after a completed run — confirm the live HUD. Irrelevant to quota 1 in this Crime Simulator beginner guide.
Cash spent, you still need a house that still has loot in it.
Big furniture loot in a house is largely a per-run layout, not a nightly restock. Community play shows a fat first haul, then a thinner day two, then almost nothing by later days — until you fail a quota or finish the run and the neighborhood resets. Exact dollar totals stay Unverified. Drawers and cupboards can still roll small items like wallets on a later day. If you only farm the house you memorized, Criminal Simulator will feel broke.

After the first clear, move. A second small house, a garage row, or a pawn-shop job recap will out-earn a fourth pass through empty living rooms. Vaults and special boxes are often day-specific; do not assume yesterday’s safe is still there.
Solo or online co-op up to 4. Extra Criminal Simulator players empty a house faster, they do not refill it. Split rooms, not repeat rooms. One person on cameras, one on drawers, one hauling to the truck is enough for four people; you do not need a fourth body in the same bedroom.
That rotation habit also prevents the mistakes below.
Scan this before you queue the next job. Each line is a Standard wipe or a wasted night, not a skill-issue essay.
| Mistake | Fix |
|---|---|
| Starting Hardcore or Master | Standard + Casual/Normal until quota 1 is routine |
| First map = AI Research Center | Wait for electronics — AI Research Center |
| Bat-only loadout | Lockpick first; bat is the panic slot |
| Looting the same house four days | Rotate; houses strip until the run ends |
| Staying until 6 a.m. with quota paid | Extract when the truck covers the bill |
| Buying tools before beds | Furniture survives death; tools often do not |
| Spending a skill point with no leaflet | Truck computer + skills |
| Zip-tying a body in the only doorway | Clear the exit; unstuck if you clip |
| Searching Roblox codes | Steam Crime Simulator has no codes tab |
| Following a Criminal Simulator script | Wrong game. This wiki will not list cheats |
Look at the quota HUD, pick one small house, leave when the bag covers the number, buy a bed. Everything else in this Crime Simulator beginner guide is a variation of that sentence.
Spend the first skill point only when the leaflet is in the bag — Crime Simulator skills. Then match kit to the next door on tools. Quota math and Hardcore rules sit on game modes. Hideout furniture detail: hideout.
No. This wiki is Steam Crime Simulator by CookieDev (App 2737070). Roblox Criminal Simulator by Pigged Out Studios is a different game. There are no scripts here.
No Roblox-style redeem list. Progression is quota, loot, skills, and hideout furniture.
Solo or online co-op up to 4
Community recaps put quota 1 at $500 every three in-game days. Confirm the number on your HUD.
In Standard: equipped tools and unsold truck loot. Hideout, level, skills, and stored cash stay. Hardcore quota fails can wipe more — see game modes.
Keep one as insurance. Pay quota with lockpicks and quiet loot. A bat fight is how cops show up.
Big loot is mostly per-run. Rotate houses until you fail a quota or finish the run and the map resets. Drawers can still roll small items.
Treat zip ties as shop or world-reward progression — confirm the live row. Details on tools.
discord.gg/t6EEW2FkMp (Steam community manager post). Join steps on Discord.
October 29, 2026
Matched by build plan, shared topics, and guide progression — not random related links.